Great game! I feel the "lights-off" mechanic is quite underutilized. In my first two attempts, I only had it happen once before I died, and on my third attempt I won before it even happened!
Thank you for the feedback! In my playtests it was the complete opposite where it happened too often near the end. Did you play it on browser or download?
Maybe. My initial thoughts are that either you got very lucky or you finished the game pretty quickly. Did you happen to encounter reapers more frequently? Also how long did it take for you to finish?
What an incredible experience! While I thoroughly enjoyed the game, I'd like to offer some constructive feedback for even greater enjoyment. There are a few easy adjustments that could significantly enhance gameplay.
INVENTORY
Firstly, the game's mechanics feel somewhat tedious at times, detracting from the immersive experience. Streamlining inventory management by consolidating pop-up screens and allowing batch selections would greatly improve flow and reduce unnecessary clicks.
I would condense the popup screens into 1. No need to ask me every time if I would 'like to access x machine'. You could include the description of the machine and what it does along with the interaction popup. I think you should always try to reduce the numbers of clicks a player needs to make. That also means making it so that you can select 'how many' flasks/beakers you want instead of making the player re enter the flask storage for each individual flask.
CONTROLS
Regarding controls, perhaps by eliminating the need for additional key bindings like 'E', it would enhance accessibility and intuitiveness. Simplifying controls to basic WASD and mouse interactions would be a bit more straightforward and require less controls.
UI
Additionally, I would make the inventory UI 'jump over' to display closer to the popups instead of needing to drag all the way from the top left to the popup and back.
I wouldn't rely on using 'darkest color' as an identifier for which flask to keep track of because some people may have color blindness that would automatically make it hard to distinguish which flask they should be tracking.
Overall it was a great entry! I had a lot of fun and it is really well made! Great work!! :D
Thanks so much for the amazing feedback! I'm pretty new to UI design and accessibility so your advice will help so much. I did notice the issue with interacting and the popups being a bit too redundant at times so I'll definitely look into implemented a more streamlined approach. I had plans to make a batch select system or a simple button that would dump all necessary components and retrieve the finished product(s), but I had to cut it from the scope of the game jam because lack of time. The interact being a mouse click would be a great idea but I would either have to make the player move towards the machine on click or not allow interaction unless close enough. I'll have to think that over when I expand it a bit.
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Great game! I feel the "lights-off" mechanic is quite underutilized. In my first two attempts, I only had it happen once before I died, and on my third attempt I won before it even happened!
Thank you for the feedback! In my playtests it was the complete opposite where it happened too often near the end. Did you play it on browser or download?
I tried only the browser version. Do you suspect there might have been a difference between the timing for browser and desktop?
Maybe. My initial thoughts are that either you got very lucky or you finished the game pretty quickly. Did you happen to encounter reapers more frequently? Also how long did it take for you to finish?
What an incredible experience! While I thoroughly enjoyed the game, I'd like to offer some constructive feedback for even greater enjoyment. There are a few easy adjustments that could significantly enhance gameplay.
INVENTORY
Firstly, the game's mechanics feel somewhat tedious at times, detracting from the immersive experience. Streamlining inventory management by consolidating pop-up screens and allowing batch selections would greatly improve flow and reduce unnecessary clicks.
I would condense the popup screens into 1. No need to ask me every time if I would 'like to access x machine'. You could include the description of the machine and what it does along with the interaction popup. I think you should always try to reduce the numbers of clicks a player needs to make. That also means making it so that you can select 'how many' flasks/beakers you want instead of making the player re enter the flask storage for each individual flask.
CONTROLS
Regarding controls, perhaps by eliminating the need for additional key bindings like 'E', it would enhance accessibility and intuitiveness. Simplifying controls to basic WASD and mouse interactions would be a bit more straightforward and require less controls.
UI
Additionally, I would make the inventory UI 'jump over' to display closer to the popups instead of needing to drag all the way from the top left to the popup and back.
I wouldn't rely on using 'darkest color' as an identifier for which flask to keep track of because some people may have color blindness that would automatically make it hard to distinguish which flask they should be tracking.
Overall it was a great entry! I had a lot of fun and it is really well made! Great work!! :D
Thanks so much for the amazing feedback! I'm pretty new to UI design and accessibility so your advice will help so much. I did notice the issue with interacting and the popups being a bit too redundant at times so I'll definitely look into implemented a more streamlined approach. I had plans to make a batch select system or a simple button that would dump all necessary components and retrieve the finished product(s), but I had to cut it from the scope of the game jam because lack of time. The interact being a mouse click would be a great idea but I would either have to make the player move towards the machine on click or not allow interaction unless close enough. I'll have to think that over when I expand it a bit.